Unreal Engine 4 - Auto Save and Load System with Compression Plugin
A downloadable tool
Plugin Website: Click Me
Plugin Showcase: Click Me
Tutorials Playlist: Click Me
Description:
Save
Actors, Character, Components, AI State, Widget State, etc. Add a
custom component to any Actor and save all it’s data and components
data. Save Actors across multiple levels or while using level streaming
into a single and compressed file. Highly Customizable plugin!
This plugin extends the functionality of the Save and Load system from the engine to ensure compatibility.
Also, this C++ plugin is exposed to Blueprints. This allows saving and
loading hundred of actors in a blink of an eye thanks to the power of
C++ while, thanks to the versatility of Blueprints: no programming knowledge is needed in order to use this plugin.
List of Features:
- Custom CGD Auto Save and Load Component that can be added to any Actor in order to easy save it’s data.
- Custom Functions for Auto Saving and Loading Actors (with compression or not).
- The Transform, Physics Simulation State and Save Game flagged variables are auto saved and loaded by default.
- The Component can be customized to save only certain components of an Actor.
- Variables can be saved by checking the Save Game flag (even Actor Component variables).
- Save Game Objects can be compressed, 1000 Actors data can be reduced from 2,273KB to only 113KB.
- The compression features can be used to compress and decompress strings too, useful for sending messages trough the network.
- This plugin uses a Custom Save Game Object that can be extended, other Save Game Objects can be easily converted into CGD Auto Save Game Object (The custom object from this plugin).
- Game plugin.
- No third party code.
- ZLIB (from the engine) is used for the compression and decompression features.
Network Replicated: No. (Not tested yet).
Supported Development Platforms: Win32, Win64, Linux. (Others should work).
Supported Target Build Platforms: Win32, Win64, Linux, Android. (Others should work).
Documentation Included: Click Me
Example Project (4.16+) (Same as demo example): Click Me
Status | Released |
Category | Tool |
Author | CronofearSoftworks |
Made with | Unreal Engine |
Tags | auto-save-and-load, compress, easy-save-and-load, how-to-save-a-game-in-unreal-engine, load, plugin, save, Unreal Engine |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $999 USD. You will get access to the following files:
Development log
- Updated files for 4.17 and new project examples!Aug 10, 2017
- Update Version 1.2!Jul 30, 2017
- Unreal Engine 4 Auto Save and Load System with Compression Plugin ReleasedJul 22, 2017
Comments
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This tool is WAY to expensive
On Unreal Market Place there is a same thing but better and it cost less than 100$ so...
999..wtf?